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Socotra

504195814Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 24m 13s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1323
+11
🇹🇼 Ethiopians · Taiwan
1278
+13
🇻🇳 Shu · Vietnam
1162
+18
🇻🇳 Teutons · Vietnam
1155
+18
vs
🇵🇰 Poles · Pakistan
1239
-16
🇸🇪 Lithuanians · Sweden
1224
-16
🇹🇷 Burgundians · Türkiye
1177
-14
🇹🇼 Bohemians · Taiwan
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 1,510 9:19 — — ⚔ Archer Rush
61 1,477 9:57 — — ⚔ Scout Rush
55 1,323 11:13 — — ⚔ Scout Rush
53 1,293 7:21 21:07 — ⚔ Scout Rush
52 1,271 9:35 23:54 — ⚔ Archer Rush
35 839 10:58 21:23 — ⚔ Skirmisher Rush
32 764 10:13 — — ⚔ Scout Rush
26 627 12:45 — — ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,480 4,252 150 125 12,007 13,870
3,760 4,370 3,025 0 11,155 12,625
1
6,835 2,846 910 0 10,591 10,881
6,515 3,634 150 0 10,299 11,150
4,375 3,968 1,920 5 10,268 11,948
6,075 3,875 300 0 10,250 11,610
4,425 3,956 300 225 8,906 10,790
3,360 3,123 1,485 0 7,968 9,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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