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MegaRandom

516894792Analyzed
4v4 RM · 9d ago on Oct 28, 2026· 56m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1260
+14
🇺🇸 Teutons · United States
1195
+17
🇺🇸 Malians · United States
1188
+17
🇺🇸 Saxons · United States
1172
+19
vs
1245
-17
🇺🇸 Persians · United States
1220
-17
🇨🇳 Teutons · China
1214
-17
🇦🇷 Vikings · Argentina
1204
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,334 9:34 14:14 34:01 ⛏ Fast Castle
35 1,996 10:31 15:21 34:49 ⛏ Fast Castle
34 1,906 8:41 19:06 34:22 ⚔ Scout Rush
33 1,877 9:18 22:05 32:08 ⚔ Scout Rush
30 1,719 10:09 17:18 32:50
24 1,378 10:48 19:40 27:46 ⚔ Archer Rush
23 1,321 8:21 13:09 32:44 ⛏ Fast Castle
22 1,227 9:33 19:23 27:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,665 23,315 29,490 6,740 113,210 116,782
46,150 14,989 26,175 1,825 89,139 91,495
32,200 21,045 28,830 4,410 86,485 99,526
30,990 21,223 17,970 2,575 72,758 93,157
30,445 26,366 6,975 4,735 68,521 73,004
27,350 19,085 18,430 2,900 67,765 75,447
28,855 18,324 15,970 4,100 67,249 85,939
14,590 16,010 8,275 4,990 43,865 50,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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