AoeStats
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Nomad

512972425Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 26m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1324
+9
🇨🇴 Italians · Colombia
1000
+69
vs
🇩🇪 Romans · Germany
1152
-15
🇨🇿 Bohemians · Czechia
1134
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,359 13:03 16:32 — ⛏ Fish Boom FC into Galleys
46 1,237 12:42 19:07 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 846 13:26 18:25 — ⛏ Fish Boom FC
20 528 16:52 21:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,525 7,445 1,635 200 14,805 14,783
4,420 6,265 1,140 300 12,125 12,991
5,555 3,820 1,040 950 11,365 11,976
5,925 4,240 850 120 11,135 12,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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