AoeStats
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African Clearing

511862108Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 24m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1234
+15
🇨🇴 Cumans · Colombia
1132
+19
🇨🇱 Sicilians · Chile
1066
+22
🇨🇱 Chinese · Chile
1004
+24
vs
🇺🇸 Hindustanis · United States
1213
-21
🇨🇱 Koreans · Chile
1197
-20
🇹🇼 Vietnamese · Taiwan
1195
-20
🇦🇷 Khitans · Argentina
1180
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 1,366 13:30 18:09 — ⛏ Fast Castle
37 909 15:13 — — ⚔ Scout Rush
29 713 15:28 24:36 — ⚔ Archer Rush
27 656 13:52 — — ⛏ Fast Castle
23 570 13:30 17:37 — ⛏ Fast Castle
21 514 14:59 — — ⚔ Drush into Towers
13 310 13:14 — — ⚔ Tower Rush
12 289 12:30 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,340 3,129 830 200 9,499 9,635
4,450 4,080 250 200 8,980 9,228
4,280 3,314 1,020 355 8,969 9,646
3,625 3,020 445 735 7,825 8,737
4,525 2,398 150 100 7,173 9,579
3,450 1,777 340 750 6,317 6,511
3,500 1,740 310 100 5,650 6,088
2,715 1,700 100 600 5,115 5,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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