AoeStats
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Arena

515491646Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 65m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
950
+14
🇨🇳 Persians · China
907
+15
🇺🇸 Byzantines · United States
906
+15
vs
🇨🇳 Mongols · China
957
-17
🇨🇳 Celts · China
869
-30
🇨🇳 Varangians · China
858
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,160 11:19 18:11 31:11 ⛏ Fast Castle
32 2,074 11:55 16:42 43:48 ⛏ Fast Castle
30 1,970 9:38 17:48 31:33 ⛏ Fast Castle
29 1,906 12:06 18:53 30:16 ⛏ Fast Castle
28 1,824 11:26 17:46 33:37 ⛏ Fast Castle
25 1,657 10:47 15:26 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,290 31,735 21,550 6,175 90,750 115,770
44,390 14,145 20,180 3,000 81,715 116,113
16,650 29,845 19,460 4,230 70,185 90,372
26,610 20,815 17,245 5,255 69,925 104,377
26,920 10,440 9,765 3,490 50,615 65,997
11,665 16,060 7,915 145 35,785 41,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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