AoeStats
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Baltic

511568288Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1035
+17
🇨🇳 Magyars · China
1003
+18
🇨🇳 Cumans · China
986
+19
vs
🇫🇮 Berbers · Finland
1054
-18
🇫🇮 Franks · Finland
1049
-18
🇫🇮 Hindustanis · Finland
1048
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,796 12:21 17:16 40:22 ⛏ Fish Boom FC
32 1,821 10:05 24:08 39:12 ⛏ Fish Boom FC
29 1,643 9:58 18:24 37:35 ⛏ Fish Boom FC
28 1,555 13:04 18:42 33:41 ⛏ Fish Boom FC
22 1,240 10:53 21:40 34:39 ⛏ Fast Castle
20 1,108 11:02 19:57 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,390 16,880 20,755 4,235 68,260 80,151
29,555 18,917 14,705 1,600 64,777 65,538
26,085 13,536 22,280 2,870 64,771 76,950
22,585 18,990 15,665 850 58,090 63,997
17,830 17,325 14,130 3,050 52,335 54,285
21,035 16,079 10,955 2,800 50,869 56,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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