AoeStats
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Arena

510824523Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 54m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
812
+13
🇦🇲 Huns · Armenia
799
+14
🇷🇺 Mongols · Russia
770
+15
🇹🇷 Huns · Türkiye
780
-15
🇹🇷 Khmer · Türkiye
773
-15
🇹🇷 Franks · Türkiye
695
-29
Player eAPM Actions Feudal Castle Imperial Opening
30 1,663 11:31 18:36 30:09 ⛏ Fast Castle
24 1,325 11:09 16:03 30:55 ⛏ Fast Castle
23 1,247 10:24 15:10 32:02 ⛏ Fast Castle
17 939 12:47 21:44 33:28 ⛏ Fast Castle
16 863 13:23 18:19 37:58 ⛏ Fast Castle
15 838 10:53 17:15 37:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,900 18,170 25,175 1,500 76,745 86,191
24,935 20,035 17,535 3,000 65,505 76,683
26,685 21,085 12,475 2,645 62,890 72,998
15,950 25,735 13,790 1,500 56,975 62,201
26,130 10,490 17,740 1,500 55,860 57,961
24,190 14,365 14,045 2,800 55,400 60,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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