AoeStats
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Arabia

510137927Analyzed
3v3 RM · 18d ago on Sep 29, 2026· 30m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1000
+38
🇺🇸 Spanish · United States
956
+14
🇲🇽 Berbers · Mexico
921
+16
vs
🇷🇴 Khmer · Romania
931
-15
🇷🇴 Varangians · Romania
913
-14
🇷🇴 Franks · Romania
900
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 860 12:28 19:50 — ⛏ Fast Castle
27 827 10:46 14:57 — ⛏ Fast Castle
27 821 10:35 19:24 — ⚔ Scouts FC
21 647 13:14 20:39 — ⛏ Fast Castle
20 600 9:40 20:18 — ⚔ FC into Archers
19 578 11:23 22:42 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,470 6,882 2,470 1,070 17,892 19,230
8,115 4,335 3,005 1,300 16,755 18,257
6,820 5,002 2,225 850 14,897 17,238
4,900 4,313 2,385 1,300 12,898 13,106
6,180 4,625 680 860 12,345 12,647
5,920 2,985 790 750 10,445 12,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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