AoeStats
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MegaRandom

509458303Analyzed
3v3 RM · 21d ago on Sep 26, 2026· 39m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
990
+12
🇬🇧 Varangians · United Kingdom
957
+14
🇬🇧 Spanish · United Kingdom
900
+17
vs
🇲🇽 Bengalis · Mexico
936
-15
🇹🇷 Magyars · Türkiye
919
-15
🇦🇷 Spanish · Argentina
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,450 12:32 23:16 — ⚔ Scouts into Skirms into Archers
35 1,374 11:25 16:43 32:00 ⛏ Fast Castle
27 1,059 11:24 20:58 — ⛏ Fish Boom into Fire Galleys FC
25 998 11:43 15:23 — ⛏ Fast Castle
19 746 13:57 22:55 — ⚔ Fish Boom into Fire Galleys into Archers
19 734 11:44 19:13 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,860 8,815 5,730 1,775 31,180 36,007
10,690 8,566 3,175 1,080 23,511 28,078
8,560 10,971 3,650 200 23,381 27,211
10,675 8,535 2,625 1,285 23,120 26,734
6,500 3,887 2,630 1,400 14,417 15,267
3,265 4,891 3,210 1,300 12,666 15,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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