AoeStats
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Pilgrims

508794240Analyzed
3v3 RM · 1mo ago on Sep 24, 2026· 25m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1091
+14
🇲🇽 Persians · Mexico
1051
+15
🇲🇽 Romans · Mexico
991
+18
vs
🇵🇪 Huns · Peru
1063
-17
1050
-16
🇲🇽 Spanish · Mexico
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,109 11:44 19:11 — ⛏ Fish Boom FC
32 804 10:37 16:49 — ⛏ Fish Boom into Galleys FC
20 496 11:19 16:01 — ⛏ Fast Castle
18 448 10:04 18:47 — ⚔ Scout Rush
16 390 12:48 — — ⛏ Fish Boom
15 365 10:26 24:25 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,935 5,670 1,065 885 12,555 14,066
4,970 4,036 1,660 755 11,421 11,936
5,075 4,100 1,010 850 11,035 11,010
4,475 4,400 540 455 9,870 10,575
3,345 1,980 350 120 5,795 6,641
1,750 3,010 0 255 5,015 5,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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