AoeStats
← Pappa Jake

Pilgrims

514042575Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 34m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
864
+16
826
+17
🇸🇪 Celts · Sweden
767
+19
vs
🇦🇷 Ethiopians · Argentina
860
-18
🇷🇸 Danes · Serbia
851
-17
🇨🇱 Goths · Chile
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 903 15:02 23:57 34:14 ⚔ Fish Boom into Scouts
19 668 11:55 20:39 — ⛏ Fish Boom into Fire Galleys FC
17 581 13:30 29:40 — ⚔ Fish Boom into M@A into Fire Galleys into Scouts
17 595 11:58 29:08 — ⚔ Fish Boom into Fire Galleys into Scouts
9 294 12:40 — — ⛏ Fish Boom into Fire Galleys
7 231 12:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,675 8,310 4,010 1,555 24,550 26,550
5,335 6,850 1,675 225 14,085 20,996
3,895 5,040 875 200 10,010 13,220
3,680 5,300 890 100 9,970 11,146
2,480 4,895 880 100 8,355 12,761
2,460 3,059 215 100 5,834 6,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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