AoeStats
← Natilla223

Northern Isles

511798548Analyzed
1v1 RM · 12d ago on Oct 6, 2026· 60m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Varangians · Peru
270
+15
vs
🇦🇷 Chinese · Argentina
258
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,223 10:55 31:00 44:50 ⚔ Fish Boom into Archers
18 1,083 15:09 34:03 — ◆ Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,725 18,730 11,455 2,275 51,185 63,422
6,835 12,175 7,995 1,800 28,805 34,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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