AoeStats
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Coastal Forest

511339094Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 66m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
941
+14
🇪🇸 Britons · Spain
932
+15
vs
🇪🇸 Portuguese · Spain
944
-16
🇨🇿 Khmer · Czechia
869
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,528 13:01 21:53 46:30 ⛏ Fish Boom
19 1,242 10:10 18:29 35:36 ⚔ Archer Rush
17 1,125 11:30 21:47 43:40 ⚔ FC into Skirms into Archers
14 959 14:08 18:03 43:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,895 23,595 16,465 3,450 69,405 82,788
20,800 17,560 10,280 3,585 52,225 53,214
20,845 12,260 13,695 1,225 48,025 54,082
9,080 13,615 9,470 1,200 33,365 45,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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