AoeStats
← Trasklord1991

Arabia

517543246Analyzed
2v2 RM · 5d ago on Oct 31, 2026· 48m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1318
+9
🇦🇷 Franks · Argentina
935
+69
vs
🇷🇺 Varangians · Russia
1352
-25
🇷🇺 Saxons · Russia
896
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,481 9:49 21:13 37:36 ⚔ Archer Rush
33 1,606 9:47 26:48 — ⚔ M@A into Scouts
27 1,282 12:18 19:48 45:34 ⚔ FC into Scouts
23 1,088 10:15 22:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,715 5,402 13,460 775 39,352 41,430
12,710 14,525 9,560 2,350 39,145 43,678
7,370 10,826 5,565 2,370 26,131 27,613
8,695 3,967 3,435 650 16,747 20,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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