AoeStats
← [BVss] Ajimu

Arena

513062034Analyzed
3v3 RM · 8d ago on Oct 12, 2026· 35m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
987
+11
🇨🇱 Turks · Chile
975
+12
🇨🇱 Wei · Chile
975
+12
vs
🇦🇷 Franks · Argentina
944
-44
🇦🇷 Khmer · Argentina
895
-35
🇺🇸 Mongols · United States
792
-23
Player eAPM Actions Feudal Castle Imperial Opening
43 1,543 11:25 15:42 21:10 ◆ FC into Fast Imp
33 1,191 11:32 20:32 — ⛏ Fast Castle
21 750 10:46 27:41 — ⚔ Scout Rush
19 664 11:36 — —
5 173 13:19 24:43 — ⚔ FC into Archers
3 119 7:31 22:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,670 11,860 2,255 2,160 24,945 28,398
6,650 3,255 1,730 130 11,765 14,084
4,835 4,260 2,650 0 11,745 17,958
5,790 2,405 2,400 20 10,615 15,586
3,400 4,170 1,885 655 10,110 11,925
3,595 1,695 350 0 5,640 7,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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