AoeStats
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MegaRandom

510654930Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 19m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1474
+8
🇺🇾 Jurchens · Uruguay
1352
+12
🇺🇾 Spanish · Uruguay
1321
+13
🇦🇷 Wei · Argentina
1298
+13
🇺🇸 Vikings · United States
1293
-13
🇨🇱 Teutons · Chile
1266
-12
1257
-11
🇨🇱 Khmer · Chile
1223
-10
Player eAPM Actions Feudal Castle Imperial Opening
72 1,428 9:23 — — ⚔ Archer Rush
68 1,343 11:21 — — ⚔ Scout Rush
49 967 9:27 — — ⚔ Scout Rush
48 951 13:50 17:23 — ⛏ Fast Castle
41 810 11:30 17:49 — ⛏ Fast Castle
37 729 10:54 — — ⚔ Scout Rush
29 583 10:19 — — ⚔ Scout Rush
26 526 11:58 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,850 3,369 1,720 0 7,939 8,556
4,165 3,132 250 0 7,547 7,749
3,650 2,590 370 750 7,360 8,199
3,850 2,685 50 0 6,585 6,984
3,350 2,859 250 100 6,559 7,000
3,490 2,509 100 125 6,224 6,358
3,270 2,373 290 200 6,133 6,256
2,830 2,167 50 15 5,062 5,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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