AoeStats
← NDAMS77

Nomad

517688564Analyzed
2v2 RM · 15d ago on Oct 31, 2026· 93m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
684
+18
🇨🇴 Bulgarians · Colombia
675
+18
vs
🇫🇷 Magyars · France
738
-19
🇫🇷 Tatars · France
699
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,938 14:51 21:49 42:20 ⛏ Fish Boom FC
19 1,804 16:53 34:59 78:29 ⛏ Fish Boom
16 1,538 14:58 31:27 44:09 ⚔ Fish Boom into Scouts
14 1,266 18:05 47:44 — ⚔ Fish Boom into Drush into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,950 32,102 29,555 4,870 89,477 96,337
37,655 16,495 25,145 9,745 89,040 106,784
24,445 22,200 12,945 325 59,915 64,662
21,385 10,783 6,850 1,750 40,768 41,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.