AoeStats
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Arena

511654083Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 68m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
979
+17
🇨🇱 Burgundians · Chile
969
+17
🇨🇱 Italians · Chile
962
+17
🇦🇷 Byzantines · Argentina
910
+20
vs
🇹🇷 Mongols · Türkiye
1037
-20
🇧🇷 Goths · Brazil
1035
-19
🇨🇳 Armenians · China
973
-17
🇨🇦 Danes · Canada
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,560 11:37 17:19 30:43 ⛏ Fast Castle
37 2,562 11:17 16:17 42:39 ⛏ Fast Castle
31 2,132 10:49 15:02 33:02 ⛏ Fast Castle
29 1,993 11:41 19:32 29:39 ⛏ Fast Castle
27 1,837 9:57 16:10 32:22 ⛏ Fast Castle
25 1,737 11:34 16:10 31:16 ⛏ Fast Castle
24 1,625 11:54 15:39 29:39 ⛏ Fast Castle
14 975 11:50 23:46 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,175 21,175 24,375 3,155 112,880 124,833
44,165 13,925 43,770 1,780 103,640 112,558
48,175 31,361 10,640 3,050 93,226 99,773
38,650 24,255 23,150 4,100 90,155 111,710
27,005 31,450 7,005 3,520 68,980 70,255
21,085 16,860 6,835 1,665 46,445 49,530
15,705 7,535 11,810 2,050 37,100 51,552
11,540 15,269 6,165 2,210 35,184 35,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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