AoeStats
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Arabia

512276665Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 48m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1293
+14
🇧🇷 Danes · Brazil
1178
+19
🇧🇷 Cumans · Brazil
1171
+19
vs
🇦🇷 Varangians · Argentina
1399
-23
🇲🇽 Ethiopians · Mexico
1255
-18
🇲🇽 Magyars · Mexico
1087
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,066 9:44 23:29 — ⚔ Scout Rush
48 2,325 10:20 25:17 37:21 ⚔ Archer Rush
35 1,680 9:29 25:44 — ⚔ Archer Rush
28 1,328 11:38 19:36 — ⛏ Fast Castle
24 1,133 9:19 21:51 41:59 ⚔ Scout Rush
21 986 10:58 23:46 45:08 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
32,570 15,825 16,170 850 65,415 66,962
20,730 9,302 12,520 1,050 43,602 45,922
19,080 9,598 6,870 2,660 38,208 41,687
11,100 11,942 8,005 980 32,027 39,029
7,765 7,048 4,155 1,655 20,623 20,708
6,145 8,286 5,220 670 20,321 25,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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