AoeStats
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Arena

512268180Analyzed
2v2 RM · 9d ago on Oct 8, 2026· 49m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
1184
+13
🇧🇷 Cumans · Brazil
1174
+14
vs
🇺🇸 Khmer · United States
1146
-14
🇺🇸 Celts · United States
1119
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,303 9:09 19:32 35:38 ⛏ Fast Castle
25 1,232 11:51 15:28 34:50 ⚔ FC into Scouts
23 1,151 11:17 15:12 34:30 ⛏ Fast Castle
20 965 10:13 18:30 34:48 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
26,845 12,705 18,735 2,800 61,085 69,235
23,930 25,815 7,670 3,280 60,695 64,890
16,555 24,150 14,495 3,550 58,750 76,868
23,990 18,160 6,175 1,600 49,925 55,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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