AoeStats
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Black Forest

511334907Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 75m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
769
+15
🇭🇰 Bohemians · Hong Kong SAR China
740
+16
🇨🇴 Teutons · Colombia
704
+17
🇧🇷 Byzantines · Brazil
613
+20
vs
🇹🇷 Spanish · Türkiye
785
-19
🇹🇷 Teutons · Türkiye
732
-17
🇳🇴 Spanish · Norway
721
-17
🇹🇷 Vietnamese · Türkiye
686
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,344 10:56 18:19 43:20 ⛏ Fast Castle
28 2,094 16:22 24:59 40:44 ⚔ M@A into Archers into Scouts
24 1,844 15:11 22:37 48:38
24 1,856 11:50 19:51 35:19 ⛏ Fast Castle
21 1,596 18:14 22:16 43:12 ⛏ Fast Castle
20 1,513 14:26 20:26 36:01 ⛏ Fast Castle
19 1,478 13:26 25:20 40:20 ⚔ Skirmisher Rush
11 842 16:59 23:47 49:46 ⚔ Towers FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,085 25,185 27,975 2,285 98,530 112,518
43,995 26,632 22,105 2,335 95,067 115,499
35,705 23,218 13,790 3,590 76,303 94,128
27,115 27,457 5,665 2,860 63,097 100,732
14,070 27,505 19,685 1,600 62,860 112,607
20,390 23,290 8,545 4,330 56,555 95,676
16,500 19,711 17,940 1,730 55,881 89,590
14,335 17,506 4,515 3,555 39,911 42,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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