AoeStats
← Hugh Jass

Coastal Forest

511641709Analyzed
3v3 RM · 1mo ago on Oct 5, 2026· 70m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
717
+36
🇦🇷 Varangians · Argentina
691
+16
🇨🇴 Sicilians · Colombia
691
+16
vs
🇨🇦 Bohemians · Canada
732
-18
🇺🇸 Byzantines · United States
670
-15
🇪🇸 Berbers · Spain
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,779 12:06 19:58 45:30 ⛏ Fast Castle
22 1,584 17:35 26:43 42:09 ⛏ Fish Boom FC
19 1,312 11:01 21:29 33:24
17 1,223 12:52 26:01 — ⛏ Fast Castle
17 1,171 12:39 22:10 36:30 ⚔ Fish Boom into Fire Galleys FC into Scouts
16 1,122 13:25 21:42 33:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,985 27,102 15,660 2,425 73,172 84,726
28,885 18,490 17,800 4,175 69,350 73,981
26,685 21,045 17,360 2,885 67,975 83,129
22,295 21,685 9,625 1,745 55,350 62,948
24,225 14,479 7,230 1,780 47,714 69,907
22,840 8,736 8,845 4,435 44,856 47,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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