AoeStats
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Black Forest

512696704Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 21m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1146
+11
🇲🇽 Varangians · Mexico
1025
+16
🇺🇸 Shu · United States
1023
+16
🇲🇽 Celts · Mexico
989
+17
vs
🇨🇱 Mongols · Chile
1051
-46
🇨🇳 Hindustanis · China
1033
-15
1026
-15
🇦🇷 Armenians · Argentina
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 675 10:29 15:10 — ⛏ Fish Boom FC
29 600 12:33 17:20 — ⛏ Fast Castle
27 564 11:41 15:46 — ⛏ Fast Castle
24 500 11:47 15:43 — ⛏ Fast Castle
21 442 12:53 — —
21 441 12:06 — — ⚔ M@A Rush
16 342 11:51 20:35 — ⛏ Fish Boom FC
12 252 12:15 16:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,350 4,400 200 300 10,250 11,411
3,925 3,690 550 300 8,465 9,047
3,700 2,727 1,285 0 7,712 8,758
3,050 2,885 1,150 30 7,115 8,221
3,550 2,610 250 100 6,510 7,125
3,090 2,124 200 775 6,189 6,374
3,190 2,439 420 95 6,144 7,180
2,800 1,625 50 185 4,660 5,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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