AoeStats
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Nomad

512209707Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1094
+12
🇬🇧 Varangians · United Kingdom
1053
+13
🇩🇪 Khitans · Germany
1034
+14
🇮🇹 Bohemians · Italy
1007
+16
vs
🇨🇳 Franks · China
1066
-16
🇺🇸 Bohemians · United States
998
-14
🇷🇺 Japanese · Russia
967
-13
🇩🇪 Huns · Germany
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,133 13:55 18:58 45:20 ⚔ Fish Boom FC into Scouts
35 2,050 16:07 22:30 36:41 ⛏ Fish Boom FC
24 1,447 14:25 20:45 36:59 ⛏ Fish Boom FC
24 1,411 16:17 26:28 55:13 ⚔ Fish Boom into Fire Galleys into Scouts
15 894 13:47 18:08 40:10 ⛏ Fast Castle
15 882 15:05 22:20 29:18 ⛏ Fish Boom FC into Fast Imp
14 840 14:40 18:39 33:19 ⛏ Fish Boom FC
12 712 19:21 24:01 57:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,180 15,754 11,255 5,800 59,989 66,758
14,370 18,125 13,820 905 47,220 59,019
18,315 19,645 6,240 3,000 47,200 50,108
14,260 14,080 8,315 4,410 41,065 46,171
13,730 10,865 4,345 3,490 32,430 38,373
12,445 11,981 4,900 2,775 32,101 38,999
8,250 13,055 9,730 750 31,785 36,160
4,905 5,820 2,865 4,200 17,790 19,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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