AoeStats
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Arena

512192009Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 52m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1147
+15
🇨🇳 Armenians · China
1129
+16
🇨🇳 Jurchens · China
1084
+18
🇦🇷 Cumans · Argentina
1076
+18
vs
🇨🇳 Wei · China
1142
-17
🇨🇳 Slavs · China
1137
-17
🇦🇷 Burgundians · Argentina
1131
-17
🇲🇽 Romans · Mexico
1110
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,962 10:39 14:28 29:18 ⛏ Fast Castle
36 1,896 12:45 28:43 39:15 ⛏ Fast Castle
35 1,857 11:20 15:41 33:53 ⛏ Fast Castle
33 1,749 9:55 17:11 30:00 ⛏ Fast Castle
30 1,583 9:16 17:57 — ⛏ Fast Castle
25 1,315 11:08 25:03 32:47
22 1,153 10:32 14:45 30:41 ⛏ Fast Castle
12 660 10:32 15:03 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,830 23,075 21,115 5,600 89,620 98,356
41,215 19,275 15,030 1,550 77,070 85,129
33,555 13,880 21,075 1,650 70,160 85,737
26,840 14,005 12,120 500 53,465 58,004
14,905 18,455 15,330 4,265 52,955 69,277
21,650 17,470 4,995 3,105 47,220 54,652
10,670 10,450 4,210 860 26,190 28,689
10,625 9,890 2,465 710 23,690 35,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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