AoeStats
← Great Gali Djowo

Yucatan

510697092Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Magyars · Indonesia
1034
+15
🇨🇳 Franks · China
1020
+16
🇰🇷 Koreans · South Korea
1016
+16
🇮🇩 Britons · Indonesia
915
+20
🇮🇩 Italians · Indonesia
1060
-19
🇺🇸 Varangians · United States
1058
-19
🇺🇸 Saxons · United States
977
-15
🇨🇦 Burgundians · Canada
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,468 9:04 26:01 31:12 ⚔ Scouts into Fast Imp
44 2,200 10:49 17:48 34:19 ⛏ Fast Castle
33 1,661 11:29 16:17 31:13 ⛏ Fast Castle
29 1,433 11:26 19:00 47:24 ⛏ Fast Castle
23 1,125 12:40 20:35 39:50 ⛏ Fast Castle
21 1,066 11:21 15:41 36:51 ⛏ Fast Castle
15 748 12:29 17:05 36:41 ⛏ Fast Castle
11 532 11:18 17:54 44:37

Resources

Player Food Wood Gold Stone Spent Collected
24,635 16,365 17,390 5,380 63,770 66,227
14,025 18,471 13,580 3,955 50,031 60,745
11,875 14,460 9,895 2,800 39,030 48,299
17,860 13,220 6,215 885 38,180 49,691
16,330 8,680 10,620 1,500 37,130 41,119
17,185 10,680 5,815 1,800 35,480 38,143
14,595 10,030 5,725 2,340 32,690 34,604
7,575 6,390 1,565 2,380 17,910 22,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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