AoeStats
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Black Forest

517618963Analyzed
4v4 RM · 15d ago on Oct 31, 2026· 11m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1229
+16
🇨🇳 Persians · China
1228
+16
🇦🇺 Britons · Australia
1224
+16
🇨🇳 Magyars · China
1222
+16
vs
🇨🇳 Bohemians · China
1274
-17
🇨🇳 Khmer · China
1264
-18
🇩🇪 Mapuche · Germany
1208
-15
🇨🇿 Hindustanis · Czechia
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 392 — — —
21 235 — — —
21 232 — — —
19 213 — — —
19 208 — — —
17 183 — — —
5 52 — — —
5 55 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 730 20 0 2,650 2,837
1,700 438 50 0 2,188 2,756
1,250 850 50 0 2,150 2,251
1,000 250 0 0 1,250 1,291
500 300 0 0 800 915
400 167 50 0 617 480
350 25 0 0 375 787
200 50 0 0 250 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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