AoeStats
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Nomad

514532183Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
1049
+16
🇩🇪 Saxons · Germany
1049
+16
vs
🇫🇷 Vikings · France
1072
-16
🇫🇷 Mongols · France
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,492 14:09 19:22 37:52 ⛏ Fish Boom FC
23 1,315 14:32 22:55 47:46 ⚔ Fish Boom into M@A FC
22 1,225 12:21 22:13 37:43 ⛏ Fish Boom
20 1,129 15:21 18:56 36:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,700 20,210 14,920 1,940 64,770 76,222
23,565 23,513 5,420 2,450 54,948 57,725
17,425 20,705 10,590 3,850 52,570 66,866
16,350 12,850 7,625 2,250 39,075 45,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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