AoeStats
← Mergez doré

Nomad

514527484Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
972
+21
🇬🇧 Inca · United Kingdom
955
+21
vs
🇫🇷 Italians · France
1094
-22
🇫🇷 Mongols · France
1057
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,127 13:30 21:04 41:49 ⛏ Fish Boom FC
16 703 14:29 20:47 39:43 ⚔ Fish Boom into Archers into Fire Galleys
16 695 13:49 19:28 39:15 ⛏ Fish Boom FC
12 518 13:07 18:53 37:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,735 10,889 5,840 1,725 28,189 31,023
9,645 9,095 5,365 1,600 25,705 31,153
8,945 5,445 3,560 6,150 24,100 26,303
9,225 9,380 2,525 2,305 23,435 29,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.