AoeStats
← KOSTERK

MegaRandom

511173549Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 32m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
984
+15
🇺🇸 Shu · United States
890
+19
vs
🇺🇸 Koreans · United States
967
-17
🇺🇸 Danes · United States
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,031 10:59 18:53 — ⛏ Fast Castle
27 881 10:40 16:08 —
24 807 12:35 22:39 — ⚔ FC into Archers
21 706 13:34 20:04 —

Resources

Player Food Wood Gold Stone Spent Collected
6,125 5,830 2,190 1,650 15,795 17,212
7,035 4,590 2,095 950 14,670 18,284
6,640 4,960 2,230 100 13,930 15,541
5,050 3,198 760 100 9,108 10,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.