AoeStats
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MegaRandom

511796124Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 69m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
930
+13
🇩🇪 Huns · Germany
903
+14
🇩🇪 Byzantines · Germany
888
+14
🇩🇪 Burmese · Germany
821
+17
vs
🇲🇽 Khmer · Mexico
914
-17
🇨🇿 Vietnamese · Czechia
858
-15
🇲🇽 Turks · Mexico
824
-13
🇨🇳 Huns · China
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,658 11:12 15:15 32:32 ⛏ Fast Castle
23 1,567 11:48 53:52 — ⚔ M@A Rush
17 1,153 11:01 19:49 39:32 ⛏ Fast Castle
17 1,192 11:11 16:29 41:02 ⛏ Fast Castle
15 1,013 13:45 21:30 — ⛏ Fast Castle
14 950 12:14 20:43 43:22 ⚔ Champi Rush
11 766 12:03 18:16 31:28 ⛏ Fast Castle
11 779 13:02 24:16 52:51 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,600 19,010 26,810 3,550 75,970 103,510
29,455 14,165 16,540 5,600 65,760 94,277
30,515 10,195 6,970 2,905 50,585 63,034
20,425 9,540 16,145 2,690 48,800 54,234
22,935 10,445 8,605 5,000 46,985 58,750
21,225 10,985 10,040 1,785 44,035 61,984
7,580 7,609 2,465 2,615 20,269 24,692
7,380 6,582 980 225 15,167 18,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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