AoeStats
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MegaRandom

516856417Analyzed
3v3 RM · 9d ago on Oct 28, 2026· 54m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Gurjaras · Vietnam
990
+18
🇺🇸 Italians · United States
952
+19
🇳🇴 Wu · Norway
948
+19
vs
🇨🇱 Bohemians · Chile
1048
-20
🇲🇽 Magyars · Mexico
1047
-19
🇨🇱 Vietnamese · Chile
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,564 13:30 23:32 35:58 ⚔ Scout Rush
37 2,039 13:09 24:03 — ⚔ Scout Rush
35 1,889 13:25 26:41 41:28 ⚔ Fish Boom into Archers
31 1,699 12:50 33:04 — ⚔ M@A into Archers into Skirms
24 1,307 12:03 27:14 42:30 ⚔ Scouts into Fish Boom
24 1,294 11:34 20:21 39:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,530 24,340 14,455 500 58,825 59,102
15,530 19,688 7,355 850 43,423 43,258
13,775 16,376 8,615 1,175 39,941 42,869
10,910 15,940 9,485 950 37,285 43,039
13,805 10,945 6,210 525 31,485 37,422
7,930 9,060 2,295 950 20,235 19,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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