AoeStats
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Nomad

514138469Analyzed
3v3 RM · 1d ago on Oct 16, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malay · Chile
790
+15
🇺🇸 Byzantines · United States
740
+17
🇧🇷 Sicilians · Brazil
735
+17
vs
🇵🇱 Celts · Poland
800
-19
🇸🇪 Franks · Sweden
775
-17
🇨🇭 Hindustanis · Switzerland
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,002 16:25 25:26 38:43 ⛏ Fish Boom
16 789 16:17 21:39 — ⚔ Towers FC
15 717 17:28 28:47 39:01 ⛏ Fish Boom
14 670 16:46 31:24 — ⛏ Fish Boom
10 476 15:24 24:59 — ⚔ Drush FC
5 239 16:23 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,525 16,805 9,230 4,240 48,800 57,531
14,335 16,477 6,885 2,815 40,512 47,400
9,500 9,438 3,350 2,620 24,908 27,111
9,975 8,072 3,590 2,300 23,937 26,523
7,660 6,610 845 3,160 18,275 23,452
4,325 3,785 125 100 8,335 8,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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