AoeStats
← The Rohirrim

Black Forest

515933894Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 77m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
1275
+17
🇨🇳 Mapuche · China
1263
+17
🇪🇸 Japanese · Spain
1256
+18
🇹🇼 Franks · Taiwan
1238
+18
vs
🇦🇷 Khmer · Argentina
1327
-19
🇨🇭 Saracens · Switzerland
1310
-18
🇨🇭 Mongols · Switzerland
1298
-18
🇬🇧 Britons · United Kingdom
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,931 12:00 15:58 31:47 ⛏ Fast Castle
44 3,379 11:19 17:04 33:16 ⛏ Fast Castle
38 2,930 9:41 17:10 28:33 ⛏ Fish Boom FC
38 2,926 11:39 15:58 36:49 ⛏ Fish Boom FC
38 2,927 11:36 22:24 27:34 ⚔ Fish Boom FC into Archers into Fast Imp
37 2,840 11:57 16:27 30:06 ⛏ Fast Castle
33 2,578 11:13 15:06 29:31 ⛏ Fish Boom FC
20 1,518 12:06 16:00 32:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,290 65,630 63,090 2,900 183,910 200,041
47,915 65,956 25,940 2,390 142,201 149,928
55,010 45,155 35,630 5,860 141,655 152,335
87,660 29,072 21,355 1,985 140,072 140,313
53,030 55,679 11,445 4,400 124,554 157,369
38,440 51,510 27,565 4,810 122,325 125,857
43,220 41,910 29,330 3,720 118,180 136,574
23,850 35,738 25,020 4,900 89,508 107,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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