AoeStats
← The Rohirrim

African Clearing

513367300Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 39m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bengalis · New Zealand
1513
+11
🇦🇺 Wei · Australia
1353
+18
🇦🇺 Romans · Australia
1308
+19
vs
🇦🇺 Koreans · Australia
1451
-18
🇦🇺 Berbers · Australia
1425
-17
🇦🇺 Vietnamese · Australia
1314
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 2,819 15:34 19:26 — ⛏ Fast Castle
49 1,941 13:33 18:34 38:35 ⛏ Fish Boom FC
43 1,706 12:08 25:18 — ⚔ Scouts into Skirms into Archers
41 1,646 13:11 17:03 — ⛏ Fast Castle
30 1,182 13:46 17:37 — ⛏ Fast Castle
29 1,138 14:23 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,390 11,696 6,030 1,105 34,221 37,529
16,050 10,135 5,250 1,700 33,135 35,696
10,735 10,530 2,265 2,025 25,555 26,131
9,265 9,467 4,265 1,905 24,902 29,260
6,845 7,116 2,565 2,385 18,911 20,395
5,785 4,566 250 500 11,101 10,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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