AoeStats
← The Rohirrim

Black Forest

513364159Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 50m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1382
+15
🇨🇳 Mongols · China
1366
+16
🇹🇼 Portuguese · Taiwan
1344
+17
🇦🇷 Persians · Argentina
1269
+20
vs
🇦🇺 Mongols · Australia
1446
-21
🇩🇪 Spanish · Germany
1385
-18
🇦🇺 Persians · Australia
1330
-16
🇳🇱 Varangians · Netherlands
1262
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,189 13:33 17:33 38:40 ⛏ Fast Castle
40 1,992 12:21 15:51 31:00 ⛏ Fast Castle
39 1,968 10:42 14:04 30:16 ⛏ Fast Castle
29 1,440 10:36 14:09 28:53 ⛏ Fast Castle
28 1,395 12:03 15:50 29:56 ⛏ Fast Castle
26 1,298 13:57 18:56 34:14 ⛏ Fast Castle
25 1,262 12:04 16:46 34:59 ⛏ Fast Castle
22 1,099 13:06 16:38 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,505 47,090 9,440 5,300 111,335 112,882
53,600 14,760 27,790 3,615 99,765 111,691
35,235 21,098 33,345 1,180 90,858 93,287
27,720 15,760 23,420 1,790 68,690 79,874
19,625 23,666 14,535 3,095 60,921 72,643
21,945 24,942 7,650 1,245 55,782 57,725
15,300 19,398 9,355 3,000 47,053 52,586
9,505 6,863 3,190 1,830 21,388 24,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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