AoeStats
← The Rohirrim

African Clearing

513139453Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 67m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1435
+11
🇨🇳 Sicilians · China
1412
+12
🇦🇺 Slavs · Australia
1321
+16
🇹🇷 Dravidians · Türkiye
1190
+22
vs
🇪🇸 Spanish · Spain
1339
-16
🇹🇷 Mongols · Türkiye
1320
-15
🇬🇷 Poles · Greece
1317
-15
🇺🇸 Chinese · United States
1315
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,568 13:19 17:25 42:12 ⛏ Fast Castle
49 3,322 12:58 47:26 66:31 ⚔ Tower Rush
46 3,112 13:08 18:12 38:32 ⛏ Fast Castle
35 2,353 12:46 23:44 42:16 ⚔ Scout Rush
34 2,304 12:27 23:22 42:37 ⚔ Towers FC
32 2,133 14:20 18:07 39:47 ⛏ Fast Castle
30 2,047 14:09 26:24 66:09 ⚔ Scout Rush
30 1,987 16:26 22:40 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,170 22,740 22,190 5,100 103,200 105,703
35,935 27,624 28,900 4,800 97,259 100,354
36,980 36,869 16,420 3,985 94,254 97,824
38,240 15,043 26,760 8,215 88,258 93,220
20,265 32,187 17,520 5,000 74,972 84,251
21,140 15,902 5,275 3,705 46,022 47,732
21,145 15,092 2,385 3,645 42,267 44,424
18,335 17,780 3,365 2,200 41,680 41,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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