AoeStats
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Black Forest

508308082Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 35m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
942
+14
🇵🇪 Cumans · Peru
898
+16
🇫🇷 Romans · France
889
+16
🇹🇷 Burgundians · Türkiye
840
+18
🇩🇪 Maya · Germany
963
-18
🇦🇷 Turks · Argentina
943
-18
🇺🇸 Goths · United States
868
-15
🇦🇺 Jurchens · Australia
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,042 13:27 21:18 — ⛏ Fast Castle
28 997 14:00 25:42 —
21 724 11:55 16:54 — ⛏ Fast Castle
15 513 11:57 21:32 — ⛏ Fast Castle
15 512 12:20 17:34 — ⛏ Fast Castle
11 398 12:54 19:37 31:52 ⛏ Fast Castle
8 285 12:03 17:53 32:04 ⛏ Fast Castle
8 294 11:23 18:10 —

Resources

Player Food Wood Gold Stone Spent Collected
9,475 9,105 5,765 1,050 25,395 32,151
11,175 6,757 2,795 980 21,707 29,602
9,515 4,930 3,075 2,150 19,670 24,062
7,775 5,924 1,685 1,610 16,994 19,382
8,250 6,330 1,230 100 15,910 19,037
7,575 4,916 2,135 350 14,976 18,750
6,750 5,090 1,060 1,050 13,950 19,800
3,530 3,646 1,090 200 8,466 9,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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