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Baltic

511530045Analyzed
3v3 RM · 16d ago on Oct 5, 2026· 52m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1225
+14
🇸🇪 Vikings · Sweden
1209
+16
1188
+15
vs
🇨🇱 Lithuanians · Chile
1183
-15
🇹🇼 Turks · Taiwan
1179
-15
🇨🇳 Japanese · China
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,731 15:38 26:49 — ⚔ Drush into Scouts
49 2,577 10:25 20:56 34:28 ⛏ Fish Boom into Galleys FC
43 2,269 10:27 22:51 43:58 ⚔ Archer Rush
35 1,846 13:01 17:13 33:56 ⛏ Fish Boom FC
30 1,571 11:54 17:03 33:25 ⛏ Fast Castle
19 972 11:03 14:53 30:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,570 20,346 19,445 3,100 84,461 86,544
34,535 26,124 14,060 3,085 77,804 79,535
32,420 15,553 19,955 2,805 70,733 81,290
21,450 23,436 11,835 3,120 59,841 79,889
s
21,230 19,933 14,700 2,310 58,173 64,332
21,625 12,505 5,580 1,820 41,530 52,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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