AoeStats
← SLAMCOW

Budapest

520736282Analyzed
4v4 RM · 1d ago on Nov 13, 2026· 60m 8s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1295
+14
🇨🇳 Celts · China
1266
+15
🇨🇱 Mongols · Chile
1259
+15
🇨🇱 Mapuche · Chile
1244
+16
vs
🇨🇱 Hindustanis · Chile
1312
-17
🇨🇱 Inca · Chile
1305
-17
🇨🇱 Wei · Chile
1267
-16
🇨🇱 Persians · Chile
1092
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,219 9:29 14:25 26:05 ⛏ Fast Castle
34 2,049 9:04 17:26 27:35 ⛏ Fish Boom FC
33 2,009 10:45 19:19 36:13 ⚔ M@A Rush
30 1,814 12:38 16:40 20:54 ⚔ FC into Skirms into Fast Imp
28 1,672 10:18 15:59 41:26 ⚔ Skirmisher Rush
28 1,693 10:28 14:58 30:30 ⛏ Fast Castle
27 1,613 9:39 13:47 31:27 ⛏ Fast Castle
23 1,408 10:36 20:36 44:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,030 37,020 27,245 2,350 118,645 131,335
46,585 35,663 25,865 6,940 115,053 121,384
53,795 37,895 5,745 5,850 103,285 106,581
45,545 18,290 30,420 3,450 97,705 108,098
40,120 18,863 34,895 3,480 97,358 102,629
34,480 43,055 17,415 1,600 96,550 101,818
31,540 30,630 9,285 4,250 75,705 86,796
13,420 20,412 8,225 1,240 43,297 47,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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