AoeStats
← David legion 501

Black Forest

512649748Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 66m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
396
+11
🇨🇦 Byzantines · Canada
332
+15
vs
🇧🇪 Poles · Belgium
291
-13
🇺🇸 Khmer · United States
289
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,167 18:48 37:26 54:10 ⚔ Skirms into Archers
16 1,039 16:27 27:08 37:06 ⛏ Fast Castle
16 1,045 17:20 25:44 48:00 ⚔ FC into Archers
9 567 23:32 38:06 53:28 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,975 20,834 16,535 4,230 55,574 69,756
21,915 16,830 13,335 2,700 54,780 64,226
21,580 16,352 9,850 3,955 51,737 56,028
7,825 18,140 6,380 1,055 33,400 38,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.