AoeStats
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Arena

513435807Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 64m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1556
+14
🇩🇪 Romans · Germany
1555
+14
🇳🇱 Khmer · Netherlands
1534
+15
🇩🇪 Gurjaras · Germany
1510
+16
vs
🇦🇷 Teutons · Argentina
1649
-19
🇦🇷 Britons · Argentina
1485
-14
🇦🇷 Cumans · Argentina
1472
-13
🇦🇷 Slavs · Argentina
1459
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,379 10:51 14:35 28:33 ⛏ Fast Castle
46 2,964 9:42 13:19 28:37 ⛏ Fast Castle
39 2,490 10:13 14:45 32:43 ⛏ Fast Castle
37 2,407 10:13 14:25 29:49 ⛏ Fast Castle
36 2,318 10:54 14:23 29:05 ⛏ Fast Castle
29 1,857 8:19 22:33 28:21 ⚔ Towers FC into Fast Imp
21 1,346 10:25 25:53 34:31 ⛏ Fast Castle
16 1,025 11:01 13:45 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,575 19,375 41,345 1,500 147,795 169,261
51,000 55,463 15,600 1,835 123,898 140,989
68,475 25,635 21,360 4,265 119,735 120,611
41,475 24,390 26,760 3,400 96,025 104,253
24,315 39,246 23,810 1,350 88,721 90,965
31,975 38,040 5,055 3,600 78,670 83,243
23,575 24,252 19,150 5,415 72,392 82,972
16,715 9,165 4,470 1,210 31,560 34,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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