AoeStats
← MacGyver (RubenS)

Arena

515494723Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
998
+14
🇦🇷 Italians · Argentina
978
+15
🇧🇷 Cumans · Brazil
954
+16
🇦🇷 Khmer · Argentina
923
+17
vs
🇹🇼 Bohemians · Taiwan
1062
-20
🇪🇸 Bohemians · Spain
947
-15
🇺🇸 Spanish · United States
928
-15
🇹🇷 Byzantines · Türkiye
871
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,603 11:39 15:17 28:21 ⛏ Fast Castle
33 1,665 12:05 17:42 33:40 ⛏ Fast Castle
23 1,151 11:08 19:01 — ⛏ Fast Castle
21 1,039 9:56 21:26 33:53 ⛏ Fast Castle
21 1,071 10:24 15:15 37:25 ⛏ Fast Castle
18 913 11:01 16:52 31:23 ⛏ Fast Castle
13 671 10:56 18:09 35:50 ⛏ Fast Castle
12 616 11:35 21:49 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,425 19,790 15,075 1,000 63,290 67,898
20,820 21,535 11,095 2,280 55,730 84,858
24,395 13,645 13,675 3,000 54,715 73,405
19,635 10,535 14,175 955 45,300 50,129
23,140 6,270 10,435 1,400 41,245 58,412
11,360 14,460 10,865 1,400 38,085 50,843
8,705 9,100 3,170 1,500 22,475 26,763
6,500 7,960 2,105 1,665 18,230 18,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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