AoeStats
← DJoseLuis96

African Clearing

511164136Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
938
+13
🇲🇽 Khitans · Mexico
909
+15
🇳🇱 Teutons · Netherlands
821
+18
🇨🇴 Vietnamese · Colombia
762
+21
vs
🇨🇳 Danes · China
922
-19
🇰🇷 Varangians · South Korea
866
-16
🇨🇱 Spanish · Chile
863
-16
🇨🇴 Goths · Colombia
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,539 13:24 35:49 — ⚔ Scouts into Towers
33 1,341 14:11 29:49 — ⚔ Scout Rush
23 923 15:16 32:40 — ⚔ Archer Rush
22 893 17:45 21:50 37:04 ⛏ Fast Castle
19 748 14:42 18:50 — ⚔ Scouts FC
16 665 16:16 — — ⚔ Scout Rush
15 594 18:24 — — ⚔ Drush into Archers
14 575 14:37 22:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,865 10,121 3,185 1,700 26,871 31,434
9,240 6,852 3,070 985 20,147 23,570
9,555 6,303 2,880 975 19,713 20,323
7,980 6,660 2,730 750 18,120 18,814
6,685 5,646 620 1,600 14,551 16,836
4,705 4,465 1,345 850 11,365 13,444
4,815 2,825 710 300 8,650 9,299
3,525 2,255 150 225 6,155 6,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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