AoeStats
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Arabia

518756506Analyzed
2v2 RM · 9d ago on Nov 4, 2026· 47m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1143
+12
🇨🇦 Franks · Canada
1023
+15
vs
🇦🇹 Mongols · Austria
1044
-14
🇪🇸 Burgundians · Spain
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,239 9:12 23:04 34:45 ⚔ M@A into Archers
44 2,116 9:56 20:56 37:58
33 1,571 9:01 20:29 40:52 ⚔ Scout Rush
28 1,352 11:00 25:36 40:24

Resources

Player Food Wood Gold Stone Spent Collected
22,030 15,333 10,375 3,615 51,353 55,674
18,200 19,647 9,495 2,420 49,762 57,578
14,755 11,893 8,450 3,030 38,128 41,566
16,665 9,562 8,145 1,405 35,777 37,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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