AoeStats
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Arabia

518050238Analyzed
3v3 RM · 10d ago on Nov 1, 2026· 43m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Armenians · Austria
1015
+15
🇩🇪 Hindustanis · Germany
987
+16
🇩🇪 Mongols · Germany
971
+17
vs
🇧🇷 Bohemians · Brazil
1015
-17
🇧🇷 Vietnamese · Brazil
988
-16
🇧🇷 Khmer · Brazil
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,877 12:37 17:20 — ⛏ Fast Castle
34 1,446 9:38 23:41 — ⚔ Archer Rush
32 1,392 10:29 31:57 —
23 970 14:19 — —
23 989 9:53 19:32 38:37
18 796 10:25 25:48 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,715 8,106 10,480 100 35,401 38,491
14,970 10,160 5,170 2,250 32,550 34,313
9,040 10,172 3,360 1,210 23,782 24,871
12,865 6,191 3,250 0 22,306 23,300
8,545 7,508 5,125 750 21,928 26,736
4,600 9,837 330 320 15,087 16,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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