AoeStats
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MegaRandom

518025617Analyzed
3v3 RM · 9d ago on Nov 1, 2026· 71m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Khmer · Austria
1016
+13
🇩🇪 Vietnamese · Germany
987
+14
🇩🇪 Mongols · Germany
969
+15
vs
🇲🇽 Celts · Mexico
974
-16
🇩🇪 Malians · Germany
944
-14
🇷🇺 Mongols · Russia
900
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,339 12:38 17:03 43:26 ⛏ Fast Castle
30 2,136 12:28 15:41 44:03 ⛏ Fast Castle
28 2,005 11:09 18:21 37:16 ⛏ Fast Castle
24 1,678 12:18 16:32 31:37 ⛏ Fast Castle
19 1,356 11:44 16:48 33:21 ⛏ Fast Castle
18 1,292 10:44 18:01 44:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,610 25,433 23,515 5,275 102,833 126,564
36,420 14,277 21,070 2,350 74,117 80,166
26,335 25,386 14,020 5,040 70,781 78,140
19,760 27,480 14,385 2,650 64,275 74,796
12,850 24,727 22,785 2,900 63,262 103,460
21,795 19,145 14,375 2,565 57,880 63,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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