AoeStats
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Nomad

518010464Analyzed
2v2 RM · 9d ago on Nov 1, 2026· 40m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Mongols · South Africa
1052
+14
🇿🇦 Vikings · South Africa
1052
+14
vs
🇦🇹 Persians · Austria
1013
-14
🇩🇪 Varangians · Germany
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,375 14:06 17:40 — ⛏ Fish Boom FC
34 1,362 12:42 21:51 37:13 ⛏ Fish Boom FC
27 1,099 13:39 27:32 — ⚔ Fish Boom into Archers
23 939 13:24 26:06 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,045 12,638 5,325 1,310 32,318 33,285
11,900 9,243 4,895 1,050 27,088 29,438
10,325 12,243 2,060 1,885 26,513 27,226
8,100 8,446 2,305 1,660 20,511 20,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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