AoeStats
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Arabia

517819086Analyzed
2v2 RM · 9d ago on Oct 31, 2026· 21m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1049
+14
🇪🇸 Mongols · Spain
1048
+14
vs
🇦🇹 Vietnamese · Austria
1015
-14
🇩🇪 Mongols · Germany
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 883 8:52 20:30 — ⚔ Scout Rush
37 797 10:18 — — ⚔ Scout Rush
29 627 10:27 20:43 — ⚔ Archer Rush
22 467 10:51 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
4,070 3,450 1,040 0 8,560 8,764
4,345 3,103 350 125 7,923 8,749
2,880 2,516 275 0 5,671 6,835
2,760 2,124 95 125 5,104 5,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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