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Mountain Pass

517813599Analyzed
2v2 RM · 9d ago on Oct 31, 2026· 24m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1055
+14
🇧🇷 Cumans · Brazil
1055
+14
vs
🇦🇹 Goths · Austria
1029
-14
🇩🇪 Vietnamese · Germany
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 950 14:26 — — ⚔ M@A Rush
26 637 13:38 18:34 — ⛏ Fast Castle
21 500 16:00 23:59 — ⛏ Fast Castle
13 318 16:34 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,725 3,520 1,555 750 10,550 9,590
5,400 2,152 970 100 8,622 9,158
3,585 3,285 90 200 7,160 6,464
3,365 2,561 250 100 6,276 6,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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